I will say right away – the new “heroes” were very worried. The first screenshots and information from the developers gave rise to only one thought in their heads: “Gades, what are you doing?!”There are only four resources in the game (gold, wood, ore, crystals), the seizure of mines was simplified and at the same time the project is painful to the fifth part. Yaroslav knew about this to everyone, so he would blurt out his beloved – “Holtura!”. Therefore, it was hard in my soul when I was an interview with the producer of the project Erwan Legreton.
Immediately pleased that they showed the working version. No videos or just pictures (and this happened, and even on this “gamemaker”), it was possible to at least run the hero on the map yourself and fight the monsters.
Well, the first thing, of course, caught my eye after launch – the stylistics is very similar to the one in the fifth part. A little sad, because before every new “heroes” were very different from the previous. Take at least the third, fourth and fifth parts.
Here is also a familiar interface, the atmosphere coincides, the details of the fighters on the tactical map, although it has become higher, but still the fights themselves are outwardly recognizable. But a lot may change. This is still only an alpha version.
Simplicity for the good?
The most noticeable difference in the interface is, of course, the absence of all familiar resources. And about this was my first question – how so, for so many years there was a series, there have always been arranged sulfur people, no one protested against the gems, and then – and there are no more of them. What’s the matter?
The answer, however, is extravagant. The developers, thinking tightly, decided that the “heroes” were too overloaded. Still, this is not an economic strategy in the spirit of The Settlers, where the production chains and mining of various fossils are the most basic. Here is a buzz in another. This is more a game about battles, and therefore running from mine to mine and hiring additional heroes with an army from one demon – routine.
Ervan cites Starcraft as an example. Since we have a https://ministryofproperties.co.uk/providers/comment-choisir-un-hebergement-francais-adapte-a-2/ project about the battle, we must make an economic model easier. Now, if Black Hole developed a continuation of the “port of the piano”, then she would not touch all these spices, sugar, rum, gold and so on. And “heroes” need changes.
And it’s hard to disagree. Indeed, there are enough routines in the Heroes. It just has existed so long ago that it seems like it is a normal part of the gameplay. The redescents of the mines, the collection of creatures from the dwellings, the creation of three, or even four additional characters to control the territory ..
But developers do not stop only on the cutting of resources. They fully simplify the economic system. Now there are sort of control points that, as I understand it, are similar to the wand system in Disciples. Everything that is located in the controlled territory works for the good of your castle. Mines, dwellings of creatures – absolutely everything. And these control points (they are also called “nodes”) can be anything. Even the castles themselves. You captured some kind of stronghold, and two gold mine and the griffin house are supplied with it with it. And there will no longer be necessary to drive for griffins. We do not collect crystals in mines every week, right? So the fighters will be immediately in our city.
Frankly, this approach is even pleasing. He is interesting. The global card already in the fifth “heroes” made me bored very much. Then I just abandoned and went to the duel server (where Yaroslav and I were in the top 20 worlds for some time), and now I understand that all these meaningless actions were tired. But only if the authors discard everything, so to speak, “superfluous”, then they need to pay much more attention to the battles themselves. Are they going to surprise us in this area?
The strategy is not economic, but role
Fights are the second topic that we spoke during the interview. But before going to the tactical map and telling how the soldiers will fight in the sixth part, first it is worth telling about the new feature – about specializations.
The developers have completely changed the development of heroes. Now, after receiving a new level, two random skills do not fly out to choose from. We are simply given special glasses, which we ourselves are investing wherever we like. This system operates in the same way as in any role -playing game. With tree and development branches.
Even spells (though it is not yet clear, everything or just some part) now we will receive for skills. And at the same time the difference between magicians and knights will increase. The former will lose some of the murderous skills and will support the troops more on the battlefield. The developers explain this by the fact that, unlike RPG, magicians do not go on their own, but with a huge army, and if they can only destroy half of the enemy troops, then somewhere in the balance sheet is gaping in the balance sheet.
Heroes, by the way, do not move around the battlefield again. The sixth will not repeat either the error, or the ingenious find of the fourth. However, the new style of “growing” the character can also be a sort of revolution.
Told us about creatures. Of course, they will not have to raise them, no skills should be bought and they will not receive levels. Everything is quite traditional here. Unless Ervan mentioned that in general all soldiers are divided into three types: initial, medium and elite. Fighters of the same type have similar parameters, but different skills. Something similar was in the fifth part and in … the new King’s Bounty, where it was on the abilities of creatures that fights were built.
Elite troops, of course, are the most powerful and skillful, but there will be no dragons among them anymore. These powerful flyers are represented exclusively in the form of bosses. And here we again convey hello to the recent King’s Bounty. There we met, for example, a giant spider, which was necessary to kill on the quest. In the Heroes, such “animals” can stand both in special places during the passage of the plot campaign, and near artifacts on ordinary maps.
The idea is also very good. Remember how the main goodies were hidden from us in the third part. Placed a dozen emerald dragons on the aisle. A dozen is somehow not serious. You can, of course, just leave one, but then wonderful benefits will fall into the hands of the hero too early. And the boss is great. He will be more than all other creatures on the battlefield and he will have a lot of different skills.
Another fundamentally new feature is a dynamic battlefield. For example, you fight on the shore, and suddenly the tide begins. Several cells plunge into the water … and sluggish soldiers, like traces on the sand, disappear with a leaving wave. A variety of “surprises” are promised.
Concluding the theme of the fighting, Ervan pointed to us a strip of initiative and said that it would be something in between the fifth and third parts. On the one hand, it is almost clear who walks first, but on the other, the developers still want to make a certain element of randomness.
And judging purely the sensations, then the fights in the sixth part are still very reminiscent of those that were in the fifth. Even some skills have the previous fighters. Let us recall at least a griffin that took off up, then with a double power to fall on the heads of enemies. And here there is something similar. Although Ervan assures that we just did not see everyone – the differences will be colossal.
Everyone has their own fate
So far, a closed topic is locks. The fifth race has not yet been named, which “has not yet been in a series of“ heroes ””, and semi -trees tell about unique buildings in every city.
The older name of the line of “heroes” – Heroes of Might and Magic. Therefore, the first thing that caught my eye when the new part is announced is the name now different! Might & Magic: Heroes 6. What is the reason? In fact, nothing significant. Exclusively commercial move. Ubisoft going to release many projects with Might & Magic At the beginning of the name.
It seems like races should be very strong, we can say – fundamentally. Say, the authors for this even decided to introduce the transformations of castles. That is, if you captured the refuge of the necromancer, then for a certain amount of money you can turn it into a house of people. For the more cities you have, the more “maneuvers” can be made in your strategy, because they promise that the castles will now be with specializations.
If I understood correctly (and if these are not empty words), developers strive to make sure that the game for different races is unique. For example, in the third “heroes”, in fact, everyone copied each other with rare exceptions. This should not be here. Although, of course, it can only be beautiful songs of an advertising campaign ..
Before leaving, I asked the most important question for me – what about the multiplayer? What new finds, modes, whether the duel server will be? The answer killed: “So far this is a secret, and I can only say one thing: Hotseat will not disappear”. Eh. But in our century, when multiplayer gradually becomes more important than a single campaign, I’m sure the developers should come up with something. And I want to believe that they will still take from Nival idea with tactical battles without a global card. It was very great.
Well, I left the interview not so negatively tuned. Much has cleared up and, perhaps, the sixth “heroes” will really surpass the fifths. With the third and second, of course, it is pointless to compete. This is more than just games.
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